40k Forgeworld: Tyranid Malentrope

Posted: February 14, 2011 in 40k, Modeling, Tyranids

After my resin-pusher friend asked me if I wanted in on a group Forgeworld order, I scraped up some cash, and picked up a Tyranid Malentrhope.  I had looked at this thing for quite some time, and have to say the model is just …creepy.  Yeah, flying space zombie-roach suck out your brains while you sleep creepy.  Once I found out he was an IA HQ choice…I knew I needed one!!!  (I will post later about the gaming aspect of this critter).

The model is of excellent detail, and conveniently separated into two parts, where I magged him for easy storage (my bug case is only about 4.5″ deep).   After a bit of flash cleaning I painted him up.  Now back to other (bigger) projects…

Construction steps;

WIP Shot

WIP Shot

  • Wash and ultrasonic cleaning to get off mold residue
  • Test fitting, sanding, drilling and magnet (1/4″ x 1/16″) installation
  • Primer white with Armory primer (Bug and base)
  • “Skin” paint with my nid green (Golden Airbrush Perm Light Green)
  • Carapace paint with my nid red (Vallejo Parasite)
  • Nasty bulbous parts with my nid tan (Vallejo Diserto Desert Yellow)
  • Tentacles in nid tan
  • A bit of highlighting with yellow on some icky parts
  • Assembly with superglue
  • Very careful dipping

I was VERY pleased with the results.  He looks just gooey and nasty!!!

Malentrhope Base

For the base, I was going with my nid theme of grassy world slowly being taken over by nid-bio forms.

  • Light sanding and cleaning

    Base with nid forms on it

    Base with Nid Stuff

  • White primer
  • base coated a taupe for easy blending.
  • glued severed guard gun and hand with nid bits
  • painted several rocks and lasgun black
  • grey dry-brushing on several rocks
  • red/brown dry-brushing on selected rocks
  • Red goo on arm
  • dry-brushing on lasgun (reaper shadowed steel)
  • Glue and flock

Here are the steps for the nid growth

  • Hot Glue base for ‘goo”
  • Melted straws and nid bits
  • painted nid colors
  • carefully varnished with my “nid dip”.

 

Pic of completed model

Can you say "ewwwww"

I managed to knock this guy out in one evening, an overall I am very happy with the look, I am prolly going to mount his base to a standard 60mm GW base, just for stability and consistency with my army. Its really cool to finally have my nid-basing scheme finalized. Now..to play with him.

This is a great model, with tons of detail and a fun kit to put together; not too many parts, and an excellent base.  I did find the skimmer base stand (the clear rod thingamabob) not quite as strong as I would like for mounting, but I tried to make sure I drilled out the attachment points enough to ensure a good fit.   I may later go back and replace the cheap plastic rod (with bubbles in it? Really GW?) with some of my acrylic stock.

Base Detail

Base Detail

I did notice that his colors are slightly off in these pictures, but thats prolly due to a combination of my poor photo skills and not having my actual camera (yeah, those things phones are slowly replacing for casual pics) handy.   I do love the glossy effect of the varnish I am using; its a pain to work with but gives the exact look I was wanting.

This guy looks really cool in person, hopefully I will get to use him in lots of games!

One thing on this guy; it was an approach of completing one model (or unit) at a time.  Instead of just putting him together and getting primer (or even basecoat on him) I wanted to push through and end up with a completely finished model.  This was inspired in no small part to many of my friends who have just done some amazing model and painting work.  I have to admit, it was a bit of work, but very gratifying to have this little nightmare complete.  Now, back to my huge terrain project…

DTG

New tables for 500 point event…

Posted: February 7, 2011 in 40k, Gaming, Terrain
Tags: , , ,

Recently, I participated in a 500 point private event which was a ton of fun.  One of the best parts about it was that I got to do tons of work in setting up tables for the event!  The tourney organizer (mad pat of LegioXVIII) gave a lot of freedom in the tables, with only a few rough guidelines (4’x’4, with up to 50% terrain)…which meant tons of creative opportunity!!!

Of course, I had plenty of terrain already… but after my best friend and I started looking at things, we wanted to make the tables have definitive themes, and of course have them be both cool looking and fun to play on, a tall order indeed!

Our Ideas

The call was for 4 tables, with maybe one alternate so we decided to come up with a few cool ideas.

  • City battle – the shattered remains of an abandoned city.
  • Alien Colony – a pastoral scene with hills, trees, a river and a few pre-fab buildings.
  • Battlefield – a ruin and crater strewn landscape with the remnants of many battles
  • Desert scene – a rocky desert scene, complete with outcroppings and palm trees (ok,  I like desert).

Next up: New terrain!!!

We NEED to make…

So, not being satisfied with the multitudes of existing terrain, we decided to work on a bunch of stuff; either new pieces, or extensive upgrades to existing ones.

Key goals were to have tables which met the following criteria;

  • Stable – we didn’t want things to fall apart at the smallest bump – this inspired the layout, and the table foundations.
  • A consistent theme – I wanted the tables to “look” like a place…that kind of made sense, with little mis-matching of pieces.
  • Gamer friendly -We worked hard to arrange the play area so there was a table border (only 6″) where players could put their drinks, dice, etc. down.
  • Functional – the tables needed to not hinder nor aid any particular style of play…this was a tough one, but overall we met it.
  • Looking good -I wanted them to look good, visually; from balance and composition to color and detail.

After MUCH painting, cutting, spraying, stapling, taping, hot glue (OUCH!!!!), cursing and caffeine we had a ton of new pieces!  not everything was of final quality (flocking, shading, etc.) but the the tables looked great…

Desert Planet

Desert Table

This simple table was a lot of fun, and perhaps the one with the least amount of terrain.   It has a lot of variability, several vehicle paths and a decent amount of cover but not so much so as to be a LOS nightmare.  There was a lot of last min prep on this one, and while the base coats were done, several of the pieces just did not get the detail painting we wanted.  The big hill in the middle (it’s construction is worth of a post in of itself) was a lot of fun to prep, and quite the centerpiece.

I got to play a few games on this table and it was a lot of fun.  One lesson was that the hill center hill needs a lot of work; gamers either want flat areas for models, or sheer cliffs…anything in between and players will want to place minis on them!!!   Ever seen gymnastic orks?  Yeah all that.

So, while the pieces on this table still need work, over all it was a bit hit and played pretty much as intended.  One thing, after looking at the pics, I think I am going to make the two large pieces (the big rectangles in the pic) more natural…maybe.  When I get free time….in a few years…

Here are a couple of other desert table pics;

Ruined City

Buildings, Generators and machinery oh my!

This table was the most incomplete finish wise, with several pieces (including the ground itself!) not detailed out.   One really cool thing about it was the fact that we offset the streets at an angle….too many times I see city type tables and they are too….square?  anyway, you get the idea.

One thing about this table that was universally liked was the mat, it is a textured roll out gaming mat with a ton of detail!  I got it from zuzzy miniatures, and can’t wait to finish painting it (only managed a heavy wash before the game).

This was one of the few tables I did not get a chance to play on personally…then again, we are looking to set up some dedicated city fights soon…

One interesting note; two of the pieces on this table were throw’aways from another event I was in, and I took them in and refurbished them quite a bit and added a ton of details…they were great pieces when I got them, and had a lot of fun making them “my own” so to speak.   Also, one of the pieces…my best friend made out of parts from a discarded pool vacuum and a urinal insert…go figure.

A few other shots from the Ruined City

Ruined Building

Industrial Piece

Unfinished ruin

 

 

 

 

 

 

 

Battlefield

The idea for this table was to create something that actually looked like a war zone; tanktraps, barbed wire, craters, wrecks, and more.   One of the main pieces we wanted to use was the crashed flyer from an old 40k set.  This table was very popular for both tits appearance, and the tactical choices the terrain imposed upon the players.

Battlefield Table

A few of the terrain features on this table were made specifically for it.   The tank traps (which were used as impassible terrain) were made from large scale sprue and foam bases.  The razorwire was from armypainter, and worked out fairly well (the guys who make the colored primer).  One of the craters was from the GW crater set, primered black and dry-brushed with layers of grey and brown, to try to match the overall color scheme.  The wrecked flyer was a personal favorite of mine (wrecked imperial anything is😉 and a lot of fun to paint up.

One of the other tank traps was from a gw accessory set, and the remaining crater and terrain pieces we had in stock (some still need work, but were close enough for this game).  The board was covered in a grey sheet, with some black wash sprayed over it, and a lot of brown paint stippled on it to add color and to break up the solid colors.

One note; due to a combination of the scenario played and some very rare dice rolls, I played one of the most bizarre games ever; my tau made a heroic charge across an entire table toward a cowering army…of orks.  Go figure.

Unfinished Ruin

Crashed Lander

Cool Wreck

Debris and TankTraps

Battlefield pieces

 

 

 

 

 

 

Abandoned Colony

This was by far one of our favorite tables to set up, and play on.  All of the players agreed that is was terrain heavy, but played remarkably well and looked great!

Colony Table with TREES!!!!

Components included; green sheet with some color on it, painted electrical boxes to represent pre-fab colony buildings, a modular river with a home made foot bridge, foam hills and out rocky outcroppings and TONS of trees!!!!

One of the comments that a lot of players make is with the abstract nature of a lot of 40k terrain; specifically trees and foliage.  Due to some getting ahold of a bunch of cast off holiday trees, we had an idea of creating a table with enough trees to use for real cover and LOS blocking.  We ended up putting the trees on the colony table…and even in playing it, it was great!

Here are a couple of other views of the colony table…

Ground View

Com Station

Com Station

Overall the event was a lot of fun, and we now have some great new terrain….still a lot of work to do to finish out several of the pieces. I will try to put up pictures as more of them get completed…

 

 

 

 

Charging Tau, Hidden Orks…

Finally, a picture of the “Charge of the Tau Brigade…” where a bizarre deployment and mission twist combined with a badly calculated risk (who would have thought 16 of 18 lootas would hit?) I ended up trying to salvage a first turn potential defeat with an exceptionally agressive strategy…my tau charged the orks….who hid in cover.  One of the funniest comments of the game was when my friend the Ork player made this observation about his Orks hiding from a Tau charge; “It hurt their green souls…”.  I am glad I did not give up on this one (too many times we players predict an outcome too early), as it was a very close and very fun game…

Tau Turnabout...

I almost pulled it off…I lost by the roll of a single die at the end of turn 5….considering my oponnent got his victory condition on the first roll of the first turn, that ain’t bad…

Dave the gamer…

Warning: Learning Curve Ahead…

Posted: October 6, 2010 in Gaming, Tactics

The Learning Curve: Steeper than you think….

Sad dice rolls

Ok, sometimes, its the dice...

Recently we got a few new friends hooked on the plastic price sink known as 40k. One of the coolest things about our gaming group, is that most of us are fairly smart guys, and we love gaming (hmm…I hope those two are not mutually exclusive…note to self; don’t ponder this too much). In fact, a lot of us pick up things pretty quick, and we have a lot of very talented guys in the group in various fields.

One interesting thing with 40k is that while the ruleset is actually not too complex (compared to others)…the game its self can be very intricate in terms of tactics and learning curves. Throw in multiple armies all with different styles and special abilities, and the scope of this simple game with little plastic men becomes immense.
This can be challenging for new players…sure, you can get the rules down with a lot of reading and few sessions…but actually playing the game…or playing it well…that is another story. Besides the nuances, there are a bazillion tactical choices in almost every single turn (well, except that time my Tau got monkey stomped by a bunch of deep striking termies…my best action was somewhere between “tactical retreat” and “pee and whimper”). This is a function of placement, weapons, skills, terrain, scenario, units, time of day and even more. Throw in the fact that just maybe when you think you have something figured out….you meet another army for the first time, and bam..its a whole new game all over again. I remember my first game against Orks with a battle wagon and a Kustom Forcefield…oh, the Humanity (or whatever Tau would say).

Of course, none of this even takes the most challenging part of the game into account; the other player.
Yeah. Being somewhat clever and smarter than an average bear (well, maybe, I can’t open some of the food packets they can), experience counts a LOT in this game…a whole lot. This is a hard lesson to learn for guys used to picking up things quickly. This was recently demonstrated er…pounded into me in an event…where I ran into some guys with a LOT more experience. Like decades more. While I actually did ok, it was quite the challenge and took everything I had just to tie in some of the games…the experienced guys? They made it look easy.

So, if you find yourself not doing as well as you would like in your early games, go easy on yourself (and your amry) and keep at it, this is an amazingly dynamic game….well worth the investment of time and fun.

DTG

On the Road Again…

Posted: October 6, 2010 in Modeling, Uncategorized
Tags: ,

The Road Fire Warriors…er…

Tau of Cadre Marriott

So, as some may know (or not, really) my day job involves me traveling quite a bit, which has a lot of cool parts to it; I get to see lots of awesome places around the country and rack up more air miles than a company of Elyssians.  One drawback to this, is that while I don’t mind being on the road, I DO miss being at home with family and friends.

Including my little plastic guys…who desperately need a real paint job!  My solution? Bring em along (the plastic guys, my friends don’t fit in my carry on…we tried).  They don’t take up companion tickets and with my streamlined packing skills I can bring a bunch of minis and some paint along while on the road.

I can’t really travel with glue or files and knives (ya think?), so assembly it out, but with some careful planning and careful packing of my “liquids” bag, I can actually get a lot of painting done.

The reaper paints in small bottles travel well!


First thing, I try to pick out a bunch of models which are in similar stages of paint job, so I can kind of work on them assembly line style.  This can either be a dozen fire warriors, or one week, I brought three skimmers.  One thing; no airbrushing, so everything had to be primed and basecoated already…so, detail work only!

For the less travel inclined, airport travel rules say all your liquids and gels have to fit in a one quart ziplock, and be in containers less than three ounces.  While this is a challenge for many travel novices, for us veterans we can cram little containers in there like Boyz in a trukk.  I get about almost a dozen of my paints in there; while not enough for some serious graffiti in the restrooms in Pittsburgh (you would not believe), its plenty for painting minis in your hotel room.

A few pointers

  • IF security asks about your little bottles, tell them “They are water colors, I am an artist”  They might not know what the hell acrylics are.
  • You can use the disposable in room coasters for paint pallets
  • Make sure to set up near the lights or windows, so you an see.
  • Don’t use their towels for cleaning brushes…they get testy at that.
  • Try to keep your little bottles cleaned up when you are done…room service might freak out if they think you are running a meth lab.
  • Take along a good assortment of brushes; you don’t need to keep em in your bag, put them in you luggage.

So, the next time you might be on the road but need to paint some minis before an upcoming event which you spent all of your free time making terrain for (who dat?), bring your colors and plastic men (or bugs, etc.) along for the ride….

DP

Recently there was a post on one of the awesome Tau boards I frequent (ok, so maybe not THAT often…), second sphere.

Someone was asking about either using Fireknife suits (missile pod, multi-tracker and plasma rifle) vs. Helios suits (plasma rifle, multi tracker, fusion blaster).

Basically, a lot of the people preferred the Helios, as it is very specialized.  However, you look at a LOT of tau lists out there, and the plasma/missile pod is one of the most common builds.  Why the two points of view?

Because one is a multi-role suite the other specialized.

  • Fireknife – AP2 plasma combined with long range AP4 Missile pod.  It can shoot at light transports and monsterous creatures at long range, gets a single plasma shot at mid range (24″) and a second plasma at 12″.  This is a all around good suit.
  • Helios – AP2 plasma with AP1 fusion blaster. At 12″ this thing puts out three very nasty shots…you can melt vehicles with it, and kill termies.  Very nice.  Very specialized.  12″ is very dangerous as it can put you at risk for a lot of things.
Single role and specialization VS. multi role and cross functionality.
Specialization refers to a unit being : anti infantry / anti tank / blocking etc.
Muti role is when a unit can do more than one function.
(for example, many consider a hammer head with a rail gun to be BOTH anti infantry (sub-munitions blast) and anti tank (rail shot).
I can tell you this, multi role functionality has a lot more room for error in a list and is more forgiving if you lose a unit early one (either due to player error, or bad dice, or a nasty deep strike …what ever).  This can be very helpful for a player who is still building up their experience level.
Where as, if you can set them up well, specialized units will always excel at their given role.
So it is a choice of do you want more versatility or more effectiveness with a higher level skill required to implement?
Try both, see what works for you…
May the dice be with you.

And then there were four…

This past weekend, I played in the HobbyTown 40k summer finals.  It was a lot of fun, and some intense competition; most of the players there had been playing for many years (Nick; 16 years, Me: 6 months) and I had a great time.

Of course, it would have been cool to actually win some of the games…but I digress.

Sad dice rolls

Six shots at BS3...

It was a “full Scoring” event, which meant you got points for more than just gameplay, but a lot of other cool factors as well.   I had already painted *most* of my guys, and made custom bases for my tanks (will make a post on that soon, no, really…) so I did ok in the army appearance category….

One neat factor, was extra points for NAMING your units, and coming up with a bit of backstory…I have to say this was actually a bit of fun…as I played around a bit with the names….

My List – Or “They won’t shoot your Etherals…”

I decided to run with an updated list, which is a mix of tanks suits and firewarriors for wrapping (yo!) units and piranha’s for blocking and melta support.  It was a 1500 point hybrid list.  Ok, sorry bout da Yo!  Anyways…

Recently on a few blogs I had read about throwing an tau Ethereral in there to help with leadership checks (he gives rerolls to any units in LOS).  Pretty cool stuff…as all Tau players hate it when a squad of broadsides runs off the board after losing a drone.  The really cool stuff, is that you can re-roll successful checks as well…for those times you WANT your guys in assault to run…heh.

The consensus on the net was that enemy players wont’ bother to shoot at your Ethereal, which is good because there are bad consequences if he gets killed.  Well, my opponents apparently never read those articles…yep, he got ganked in the first turn in two games.     Oh well…

On to the Games!

First game; Tau vs. Eldar.

Capture objectives in each starting zone.

For a dying race, I have to say the Eldar sure can put up a fight.  This was an intense game, with a VERY good player (Mike S, hey mike!) – I managed a draw on this one.

I had a good time however and learned a few key things…

  • Those are not tanks, they are transports!
  • Said transports have MELTA SQUADS IN THEM!!!  (ah, lost my rail head there).
  • War walkers have a bazillion shots (8 S6 shots each…ouch!)
  • Piranha’s can be used for blocking…sometimes.
  • Getting a “stun” with a railgun is painful….twice.

Overall it was a good game, and worked out to a draw in the last turn.  Very intense, and I learned a lot.  Mike was a very good player and a good sport about a few of my questions.

One minor ironic element; I got advice on how I could have done better by two experienced players….one told me I needed to get closer to the enemy to control more of the board.  The other told me I should have stayed farther away and relied more on my superior range.  Go figure…

Game Two: Salamanders of DOOM!!!

Dawn of war; my favorite.  Night fighting – just neuter my best asset (range).

Ok, before you say that “hey, you are tau, you get rerolls on night fighting”, yes, I know I do.   My response…I have a 72″ range weapon, one of the balancing factors of my army.   There is no way I am going to roll 72 on three d6x2 even with re-rolls.

This was a very intense game, against Nick and his Vulkan lead Salamanders (Space Marines..oh joy!).   Salamanders are just nasty, they give up almost nothing for the ability to re-roll flamer and melta attacks.  yeah, thats nice.

Anyway, a drop pod right next to my objective filled with marines and their boss, it just did not look good.   I put a LOT of shots into them, and while I did manage to whittle them down, between cover saves and vulkans 3+ invul…it did not go well for the greater good.  Of course, the scout squads in the land speeder storms did not help either.

I made a few very bold moves in this game, and a few paid off…but the dice gods were not always kind (24 shots ; 3 dead marines…with plasma.  Yeah…).    I fought hard, but in the end could not pull it out.  I managed to contest one objective, but in the end barely missed the other…and I mean BARELY (by 1/8″ of an inch…literally).

I had planned to do the drone hop from a piranha, and my opponent had done an excellent job at blocking…so well in fact, that although I fired a ton into his blockers (dang termies), he had enough to stop me.    Fascinating note…I managed to get ONE drone in to contest…..but I did not have room for the second (drones are in a squad of two) and maintain coherency…by 1/8th”.  Yeah…oh well.

A few lessons learned;

  • Dawn of war happens, blacksun filters might be useful on railgun units…maybe.
  • If a drop pod full of marines lands on your objective, but has cover….abandon it, and go for theirs.
  • Markerlights are not just for BS….reducing cover saves is some times just as good or better.
  • Melta’s are brutal against crisis suits.  Rerolled ones are worse

Good game, had fun, learned a few lessons….*almost* tied.  Got a lot of good feedback from the other guys on my play.

Leaping Lizards! – Eldar Exodite army

Picture of Eldar Exodite Army

Very Cool Exodite Army

Annhilation, kill points, me vs. another VERY experienced Eldar player.   He had 9 kill points on the board.  I had 18.  Uh oh.    This was a fun game, but nasty as Tommy P. had a ton of Jet bike assault units with tough assault abilities.

The coolest thing about this army is that it is 100% conversions….all the eldar are mounted on giant lizard type creatures…its just visually stunning.  Very cool.  Too bad they ate me…

The basic tau philosophy is to shoot incoming assaulters before they can get to you.   Sadly, with jet bikes, this is only one turn of firing…and firing I did!  I killed a LOT of those guys….but not enough.   This was a good game, but to be honest a bit frustrating.   Not because I lost (numbers wise, it was a draw….kill points wise…..), but because I was not sure what I could have done better.  In the other games, I learned my mistakes, and how I could have adapter/been smarter etc.  Well, I did learn that I had “assaulting multiple units” rule wrong….but…I was talking more about how I could have been more successful in the game.

I got a bit of comfort from my opponent who even indicated that I was hosed from the get go…(fast mobile assaulters with good saves… and much less kill points to give up).   I love to play Tommy and his exodites again, as I need more experience in dealing with that nasty seer council (re-rolls on invulnerable saves?  say what?) and he was a great guy in in regards to playing a noob.

Regardless I had fun, learned a lot and made some new friends.

And that is a win in my book!

HTUD Summer Event Mini Report.

This summer (2010), I got to play in a neat event put on by Hobby Town Dallas.  It was a multi round event, with four qualifying game days leading up to a finals event at the end of the summer.  I threw my hat (well, my tau anyway) into the ring, and got to play a couple of great games against some cool guys.

My first game up; Brad and his Black Templars.  Now, I have faced the gun toting zealots before (no, I don’t mean while driving in East Texas) as Templars are my best friend’s favorite list.   So, I had a decent idea of what I would be facing, and to be honest, was a bit concerned about the fate of my blueskins.  I was running a new tau list this weekend, wanting to try out death rain units (crisis suits with dual linked missile pods and flamers) and had two squads of them.

Yeah, I said flamers.  On tau.   I passed up some of my wonderful plasma to get a bit more of the STR7 shooty goodness.  I also thought I would give the lowly fusion piranha one more try.  See, a lot of folks swear by the little guys, with their light armor, poor bs and 12” melta.  I swear by the too, but in most games it was more like this “@#&*(^*(&%!@#”.  See, I know you can block with them, I get that.  I know a lot of folks say they are great tank hunters….but my guys had never lived long enough (well once, then he missed and died in assault) to prove the theory out.  Well, today was their chance, and the took it.

It was a great day, I almost felt like a b-grade (is there an A grade?) wrestling match was happening “is this corner, deployed at 1500 points is Dave and his Tau…”.  Yes, we had spearhead, and annihilation.

I knew I would never beat a BT list in capturing objectives, especially with my list being risky and having only two troop choices.  Corner to corner allowed me to really lay out a nice killing wedge on the table with my guys.  Brad, fearing some of my deployment (he set up second), put a lot of his assets behind cover to give him some protection from my broadsides and my hammer head.  Good call on that, but it also meant he had a lot of ground to cover – I certainly wasn’t coming to him.  Much.  Well, to make a long battle short…or at least not as long, my strategy worked fairly well, and with some good dice karma (I was sooo owed after the Astro event) I managed to take out his transports and attack bikes very early.  Two big events stood out; first, my little fusion fishes of doom – one of the piranhas made it into range to his land raider, hit and zapola.  Yeah, penetrating hit and destroyed.  Of course, the termies that came out nuked me…but that was not the point.  A 65 point skimmer took out a land raider; in one shot. Happy day.

The other big event was from a squad of deep striking termies which made it into my back field.  Normally, this would be disastrous, but I had arranged my firing wedge to be able to put the hurt out both directions – I was had about a bazillion shots to throw at the termies, including several railguns…my plan was brilliant…muhahahahah…

See that wrecked Hammerhead?

Or so I thought.  My broadsides either missed, didn’t wound, or he made the saves…it was tragic.  All my other guys…sure, I had a lot of shots…but none of it AP2.  Yeah, armor save city…with only one termie down after about 20 hits, the marched into my broadsides the next turn.  I managed to eventually whittle them down with a lot of maneuvering, but in the end, once squad of termies ate a LOT of broadsides and a hammer head.

I did manage to win in the end, but just as you can’t count your piranhas out, you can’t always count on your railguns (there were a lot of whiffle bat moments).   Future lists will still have a few death rains, but I have to keep more low AP weapons around for heavily armored units.

The piranhas managed to do well in my second game later (hey sid!) where I got a lesson in how Ork party crashers can eat your warriors faster than a horde of hungry homraguants.   Two other firsts that day (besides the fusion fishies) I used my template blast on my hammer head…and well, orks don’t do well there (insert cheers here) and I managed to use my flamers for the first time.  Want to know how many orks in a horde you can fry with a couple of well placed flamer templates?  (enter Gary Oldman voice clip) “EVERYBODY!” Oh yeah, fried up an entire squad.    It was a good day for the Tau, and an even better day for Dave the gamer (me, jack Burton) as I made a few new friends and had a great time playing army men.

DTG.